Registry

Module Specifications

Current Academic Year 2012 - 2013
Please note that this information is subject to change.

Module Title Interactive Applications
Module Code CM287
School School of Communications
Online Module Resources

Module Co-ordinatorSemester 1: Declan Tuite
Semester 2: Declan Tuite
Autumn: Declan Tuite
Module TeacherDeclan Tuite
NFQ level 8 Credit Rating 10
Pre-requisite None
Co-requisite None
Compatibles None
Incompatibles None
Description
Appropriate development environments and scripting languages will be used to acquire key skills and present concepts inherent in production of non-linear media to the students. Programming techniques and principles will be extended to enable students to produce truly interactive / responsive media. Offering best practice for novice programmers and interaction designers this module will help students gain new skills for writing programs and developing applications for a variety of platforms. Students will engage with interaction design and development for exhibition, mobile devices and the Internet. Students will follow pitch-prototype- user test, iterative development process.

Learning Outcomes
1. Outline the principle programming structures and concepts.
2. Identify appropriate structures to construct and application.
3. Develop appropriate algorithms and data structures as solutions to a range of problems.
4. Apply the principle programming techniques in developing simple applications.
5. Test and debug their own applications.
6. Develop appropriate plans for online and offline interactive media
7. Design a responsive / interactive piece of media which behaves and reacts reliably to user input.
8. Scope and scale a multimedia project regarding personnel, skills needed and time available.



Workload Full-time hours per semester
Type Hours Description
Lecture12Theory and Case Study based
Lecturer-supervised learning (contact)24Lab session practice based, demonstration, feedback and problem solving exercises
Directed learning30Weekly class challange, problem solving exercises
Directed learning30Pitch of ideas and prototype of responsive systemmedia survey
Independent learning64independent learning time
Assignment40Online Interactive Media Application
Assignment50Responsive media installation / Mobile device application
Total Workload: 250

All module information is indicative and subject to change. For further information,students are advised to refer to the University's Marks and Standards and Programme Specific Regulations at: http://www.dcu.ie/registry/examinations/index.shtml

Indicative Content and Learning Activities
Designing for Interactive systems.
Scoping a project, defining the user/audience needs and expectation.Researching and choosing appropriate technologies for a project.

Control and logic in interactive applications..
Conditional Structures, controlling rich media integration, storing and retrieving remote data, integrating remote data.Parent /Child / Ancestor scripting,Object Oriented Approaches -objects, methods, classes.

Understanding Users / User Consideration..
Defining interaction, personae and user modelling..

Planning and Prototyping.
Algorithms, Pseudo-code and pilot testing for functionality.Planning for scale-up for multiple users and platforms..

User testing.
Testing techniques to gain reliable feedback..

Assessment Breakdown
Continuous Assessment100% Examination Weight0%
Course Work Breakdown
TypeDescription% of totalAssessment Date
Digital productionOnline Interactive Media Application40%Week 7
Digital productionResponsive media installation / Mobile device application50%Sem 2 End
PresentationPitch of ideas and prototype of responsive system10%Week 12
Reassessment Requirement
Resit arrangements are explained by the following categories;
1 = A resit is available for all components of the module
2 = No resit is available for 100% continuous assessment module
3 = No resit is available for the continuous assessment component
This module is category 1
Indicative Reading List
  • Saffer, Dan: 2007, Designing for interaction: creating smart applications and clever devices, New Riders, Berkeley,
  • Andrew Sears (Editor), Julie A. Jacko (Editor): 2009, Human-Computer Interaction: Designing for Diverse Users and Domains (Human Factors and Ergonomics), CRC Press,
  • Vora, Pawan: 2009, Web application design patterns, Morgan Kaufmann Publishers/Elsevier, Boston,
  • Norman, Donald A: 2005, Emotional design: why we love (or hate) everyday things, BasicBooks, New York,
  • Rogers, Yvonne: 2011, Interaction design: beyond human-computer interaction, Wiley, Hoboken, N.J,
  • Hofstadter, Douglas R,: 1980, Gödel, Escher, Bach: An Eternal Golden Braid, Penguin, Harmondsworth, Middlesex,
  • Pirsig, Robert M.: 1984, Zen and the art of motorcycle maintenance., Morrow, New York,
  • Klanten, Robert: 2010, Data flow 2: visualising information in graphic design, Gestalten, Berlin,
  • Iliinsky, Noah P. N; Steele, Julie: 2010, Beautiful visualization, O'Reilly, Farnham,
  • Ira Greenberg: 2007, Processing: Creative Coding & Computational Art: Creative Coding and Computational Art, FRIENDS OF ED ACADEMIC,
  • Shupe, Rich; Rosser, Zevan: 2011, Learning ActionScript 3; 0, O'Reilly, Farnham,
  • Casey Reas & Ben Fry: 2007, Processing A Programming Handbook for Visual Designers and Artists, MIT Press,
  • Van Der Spuy, Rex: 0, Foundation game design with Flash, Friends of Ed, Berkeley, Calif,
Other Resources
3334, Website, A List Apart Magazine, 0, A List Apart, http://www.alistapart.com/, 3335, Website, 0, interaction-design.org, http://www.interaction-design.org/, 3336, Website, 0, I miss my pencil.com, http://imissmypencil.com/,
Array
Programme or List of Programmes
MMABSc in Multimedia
Timetable this semester: Timetable for CM287
Archives: