Registry
Module Specifications
Current Academic Year 2012 - 2013
Please note that this information is subject to change.
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| Description | |||||||||||||||||||||||||||||||||||||||||
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A laboratory based module, the 3D Modelling & Animation course is designed to teach students the fundamentals of producing three dimensional models along with animation techniques for a variety of multimedia formats. | |||||||||||||||||||||||||||||||||||||||||
| Learning Outcomes | |||||||||||||||||||||||||||||||||||||||||
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1. Create a 3D object 2. Apply materials and textures to the object. 3. Arrange lighting and shadow for the 3D object and environment. 4. Apply animation techniques to the 3D object. 5. Produce an animated, fully rendered, 3D object, within a 3D environment and export it to a digital video or multimedia format. | |||||||||||||||||||||||||||||||||||||||||
All module information is indicative and subject to change. For further information,students are advised to refer to the University's Marks and Standards and Programme Specific Regulations at: http://www.dcu.ie/registry/examinations/index.shtml |
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| Indicative Content and Learning Activities | |||||||||||||||||||||||||||||||||||||||||
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Introduction to 3D Modelling and Animation. Overview of the 3D environment - Cinema 4D: understanding Views; The World grid; X,Y,Z coordinate system; Moving an object; Rotating an object; Selecting and Scaling an object; Tool Manager; Selection modifiers and Structure Tools.. 3D Modelling: An overview of modelling types and terms.. Use of Primitives; Splines; Vector Art; Type/Text; Normals; NURBS; Construction Tools.. 3D Modelling: Materials and Textures. Understanding Styles: Cartoon-like photorealism; Materials Channels; Textures; Material projection; Creating and editing textures; Adding imperfection to surfaces; Layering materials.. 3D Modelling: Lighting. Creating depth with light: Key, Fill, Back Lighting; Intensity and Diffusion; Positioning Lights in a scene; Colour and Light; Mixing Colours; Visibility; Shadows; Animating Lights; Gobos.. 3D Modelling: Animation. Visual Composition; Camera Angles; Animation: putting Objects into Motion; Speed; Tracks; Sequences; Keyframes; Animating cameras; Particle systems and Emitters.. 3D Modelling: Rendering. Rendering Modes; Antialiasing; Shadows; Frames, Fields and Frame Rates; File Formats; Alpha Channel; Depth Channels; Depth of Field; Motion Blur and Rendering Tags.. Assessment Type. Solo and/or team work.. General Note. As per 'Full-time Workload' description, students will be expected to continue their laboratory work with their own research and self-taught tutorial materials in order to increase their understanding and competencies within the various software and hardware environments.. | |||||||||||||||||||||||||||||||||||||||||
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| Indicative Reading List | |||||||||||||||||||||||||||||||||||||||||
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| Other Resources | |||||||||||||||||||||||||||||||||||||||||
| 717, Website, Maxon.net, 2009, Maxon Support, Germany, Maxon Gmbh., http://www.maxon.net/support.html, | |||||||||||||||||||||||||||||||||||||||||
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| Programme or List of Programmes | |||||||||||||||||||||||||||||||||||||||||
| HMSAO | Study Abroad (Humanities & Soc Science) | ||||||||||||||||||||||||||||||||||||||||
| MMA | BSc in Multimedia | ||||||||||||||||||||||||||||||||||||||||
| Timetable this semester: Timetable for CM356 | |||||||||||||||||||||||||||||||||||||||||
| Date of Last Revision | 24-JAN-11 | ||||||||||||||||||||||||||||||||||||||||
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