School of STEM Education, Innovation & Global Studies header
School of STEM Education, Innovation & Global Studies


Primary Department
School of STEM Education, Innovation & Global Studies
Academic Staff
Denis Moynihan
Phone number:
01 700
St Patrick's Campus
Room Number

Academic biography

Denis Moynihan is an assistant professor in the School of STEM Education, Innovation and Global Studies. Currently his main responsibilities include researching, developing and facilitating teacher education predominately in the area of Digital Learning. Denis is a member of the Centre for the Advancement STEM Teaching and Learning (CASTeL), the Association for the Advancement of Computing in Education (ACCE), and the Computer Education Society of Ireland (CESI). He is currently undertaking doctoral research examining the Digital Competence and Intentions of Pre-service Primary School Teachers to use Digital Technology in their Professional Practice. 

Denis began his teaching career in a primary school in north Dublin and prior to joining the Institute of Education, DCU, was seconded to the Digital Technologies Team in the Professional Development Service for Teachers (PDST). He spent three years supporting in-career teachers and school leaders across Ireland in the effective use of digital technologies for teaching, learning and assessment. Denis has been involved in several national initiatives including the design and national rollout of the Digital Learning Framework, the Schools Excellence Fund; Digital & STEM, as well as contributing to training and materials for, and He has a keen interest in digital storytelling and co-designed the teacher training resources for the The Fís Film Competition, as well as serving as one of the judges for the competition. 

Research interests

Areas of research interest include; digital learning, digital competence, STEM/STEaM, initial teacher education (ITE), educational policy design and implementation, curriculum design and implementation, professional learning (PL), digital storytelling, game-based learning (GBL), computational thinking, robotics and physical computing in primary education, creativity and teacher identity.